ArtfixTerra 3D Terrain Editor - Sophisticated Landscape editing and painting (MMORPG Editor, landscapeeditor, terrain editor)
Artifex Terra 3D - FAQ, Setup and Installation
System Requirements:
Windows XP or newer, dual core CPU, 1GB free RAM, NVidia or ATI graphics card with DX9 shader model 2.x or higher and 1 GB gfx-memory.
Latest DirectX9 runtime:
DirectX End-User Runtimes (June 2010) ~ 95.6 MB.
VC8 Runtime:
Microsoft Visual C++ 2005 Service Pack 1 Redistributable Package ATL Security Update ~ 2,6 MB.
Microsoft Visual C++ 2005 Service Pack 1 Redistributable Package MFC Security Update ~ 2,6 MB.
Latest DirectX9 runtime:
DirectX End-User Runtimes (June 2010) ~ 95.6 MB.
VC8 Runtime:
Microsoft Visual C++ 2005 Service Pack 1 Redistributable Package ATL Security Update ~ 2,6 MB.
Microsoft Visual C++ 2005 Service Pack 1 Redistributable Package MFC Security Update ~ 2,6 MB.
Transparent Texturing:
Transparency - Since I just got asked on how to do it, I thought I'd share it with the rest of you too:
Create a zone, then open the Terrain.material file in a text editor and add 2 lines inside the pass scope with the splatting textures. Then your transparent texture will actually be transparent. You can do with only scene_blend alpha_blend and toy around with the 150 value.
Create a zone, then open the Terrain.material file in a text editor and add 2 lines inside the pass scope with the splatting textures. Then your transparent texture will actually be transparent. You can do with only scene_blend alpha_blend and toy around with the 150 value.
material TerrainMaterial { technique { pass { scene_blend alpha_blend // *** NEW *** alpha_rejection greater 150 // *** NEW TOO *** vertex_program_ref Terrain_vp { } . . .
GUI and Buttons borked:
Problem: When you open Artifex and go mouse over the buttons they appear to be shifting.
Solution: This problem originates from setting the Windows / System font-size to higher magnification, i.e. 110%. Since Artifexes' GUI is based on small 'browser' elements rendered into 3D textures the GUI is sadly affected by this. Solution is to set the Windows font-size to 100%.
Solution: This problem originates from setting the Windows / System font-size to higher magnification, i.e. 110%. Since Artifexes' GUI is based on small 'browser' elements rendered into 3D textures the GUI is sadly affected by this. Solution is to set the Windows font-size to 100%.
Import 2D heightmap:
Task: Use a 2D grayscale image as heightmap source.
Solution: Go to your project folder and delete the 'artifex_terrain.bin' file. Then replace the 'ETterrain.png' file with your heightmap image. If Artifex does not find the .bin file it will try to load the heightmap data from the .png.
Solution: Go to your project folder and delete the 'artifex_terrain.bin' file. Then replace the 'ETterrain.png' file with your heightmap image. If Artifex does not find the .bin file it will try to load the heightmap data from the .png.